
Design cases
Explore a portfolio dedicated to my original 3D projects here. My expertise spans from modeling and texturing to final rendering, often culminating in the composition of immersive scenes. These are all real cases with proven results and recognition from audiences in their specific markets.
DT3 company
3D Excellence: High-Fidelity Product Visualization
This section showcases the high-impact technical and creative journey from my most recent professional tenure. As a Senior 3D Generalist with over 15 years of experience, my focus was on elevating visual fidelity standards bridging the gap between complex technical modeling and sophisticated, photorealistic rendering.
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The core challenge involved transforming intricate product concepts into high-performance digital assets.
By leveraging advanced workflows in 3ds Max and cutting-edge rendering techniques, we delivered visual solutions that do more than just showcase a product; they craft an aspirational experience for the end consumer.
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Collaboration & Credits High-scale projects are never a solo endeavor. The results seen here are a testament to an exceptional multidisciplinary synergy. I would like to extend my professional recognition to Paula Gonzaga (Communication Designer in banners work "ergo one" and "Ergonomie"), whose strategic eye for Visual Design was pivotal to the aesthetic cohesion of these projects.
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Special credits also go to the Design and Marketing Teams, whose market insights and support allowed the 3D modeling to reach its full potential as a powerful tool for branding and conversion.
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All the work in this session was done using 3ds Max and V-Ray software.



Ergonomie chair
The Ergonimie Chair project represents a deep dive into the intersection of industrial design and high-end 3D visualization. For this specific case study, my objective as a Senior 3D Modeler was to move beyond simple representation and achieve a level of digital twin precision—where every stitch, tension point, and material property reflects real-world physics.
Technical Execution & Methodology Leveraging over 15 years of expertise in 3ds Max and V-Ray, I developed a workflow focused on micro-detail. The challenge was to balance the complex organic curves required for ergonomic support with the rigid mechanical components of the chair’s frame.
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Modeling: High-poly topology was utilized to ensure seamless transitions between the mesh and the support structures.
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Material Design: I focused on the 'tactile' quality of the renders, meticulously crafting shaders for breathable mesh fabrics, polished polymers, and brushed aluminum to ensure they respond authentically to studio lighting.
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Light & Shadow: The side-by-side comparison highlights how subtle ambient occlusion and light bounces define the volume, proving that 3D assets can replace traditional product photography without losing emotional appeal.





Service application

DT3 company



"Giorgio" was the name given to this chair launched in 2025 by DT3, a product from the "home" and "office" line. My experience with 3ds Max 2024 and V-Ray 6, I meticulously created the chair's textures and accurately simulated its materials to obtain photorealistic results, in addition to thinking and composing the 3D interior design.
Giorgio chair
In this incredible project I was responsible for scene compositions, texturing and rendering.


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Service application

More works



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